    <div class="refentry" id="glGetAttachedShaders">
      <div class="titlepage"></div>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glGetAttachedShaders — Returns the handles of the shader objects attached to a program object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glGetAttachedShaders</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">program</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">maxCount</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei *<var class="pdparam">count</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint *<var class="pdparam">shaders</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>program</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies the program object to be
            queried.</p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>maxCount</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies the size of the array for storing
            the returned object names.</p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>count</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Returns the number of names actually returned
            in <em class="parameter"><code>shaders</code></em>.</p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>shaders</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies an array that is used to return the
            names of attached shader objects.</p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p><code class="function">glGetAttachedShaders</code> returns the
    names of the shader objects attached to
    <em class="parameter"><code>program</code></em>. The names of shader objects that
    are attached to <em class="parameter"><code>program</code></em> will be returned
    in <em class="parameter"><code>shaders.</code></em> The actual number of shader
    names written into <em class="parameter"><code>shaders</code></em> is returned in
    <em class="parameter"><code>count.</code></em> If no shader objects are attached
    to <em class="parameter"><code>program</code></em>, <em class="parameter"><code>count</code></em>
    is set to 0. The maximum number of shader names that may be
    returned in <em class="parameter"><code>shaders</code></em> is specified by
    <em class="parameter"><code>maxCount</code></em>. </p>
        <p>If the number of names actually returned is not required
    (for instance, if it has just been obtained by calling
    <a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>),
    a value of <code class="constant">NULL</code> may be passed for count. If
    no shader objects are attached to
    <em class="parameter"><code>program</code></em>, a value of 0 will be returned in
    <em class="parameter"><code>count</code></em>. The actual number of attached
    shaders can be obtained by calling
    <a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
    with the value <code class="constant">GL_ATTACHED_SHADERS</code>.</p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p><code class="constant">GL_INVALID_VALUE</code> is generated if
    <em class="parameter"><code>program</code></em> is not a value generated by
    OpenGL.</p>
        <p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>program</code></em> is not a program object.</p>
        <p><code class="constant">GL_INVALID_VALUE</code> is generated if
    <em class="parameter"><code>maxCount</code></em> is less than 0.</p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p><a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
    with argument <code class="constant">GL_ATTACHED_SHADERS</code></p>
        <p>
          <a class="citerefentry" href="glIsProgram">
            <span class="citerefentry">
              <span class="refentrytitle">glIsProgram</span>
            </span>
          </a>
        </p>
      </div>
      {$pipelinestall}{$examples}
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">

            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glGetAttachedShaders</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p><a class="citerefentry" href="glAttachShader"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
        <a class="citerefentry" href="glDetachShader"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>.</p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright © 2003-2005 3Dlabs Inc. Ltd.
            Copyright © 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
